Core Docs - Digital Publishing - Add a Content Channel Item
Rock Version: v20.0
Last Modified: 2026-07-13 12:33 PM
Once you have your channels set up, it’s time to bring it all together and add some content. This is done by adding Content Channel Items to your Content Channel. If your channel is a blog, then the channel item would be a single blog post. You can add items in one of two ways:
Content Item Detail
To open this screen, select Edit on the content channel item you want to change, or select the ti ti-square-plus icon to add a new item. The fields are grouped into the sections that follow. Some fields appear only when the channel or your Content Library setup calls for them, so you may not see every option on every channel.
Item Details
Title - Names the item wherever it appears, from lists and navigation to the page heading. This field is required.
Publish Start - Sets the date and time the item becomes visible. This is required and defaults to when the item was created.
Publish End - Optionally hides the item after a date and time you choose. Leave it blank to keep the item visible with no end date.
Settings
Content Intent - Describes the purpose of the content, such as Inform, Invite or Inspire. Rock uses this for interaction tracking and reporting.
URL Slug - Sets a friendly, readable URL for the item. Rock generates one automatically, but you can define your own using lowercase letters, numbers and dashes. Slugs are unique within a channel, so the same slug can be reused on items in different channels without conflict.
Item Global Key - A system-unique key Rock generates from the title when you save. Regenerate it with the refresh icon if the title changes.
Content Topic - Categorizes the item so it's easier to discover in the Content Library.
Content Experience Level - Specifies the intended experience level for the audience. This is required before you can add the item to the Content Library.
Audience Segments - Limits the item to specific audience segments so the right people see it. Learn about Segments in the Personalize Content Channel Items docs.
Request Filters - Shows the item only when certain request conditions are met, such as the visitor's device or context. Learn about these in the Personalize Content Channel Items docs.
Content Body
Content - Holds the body of the item. The editor you see depends on the channel setup. Choosing the HTML Editor gives you a full toolbar with a Code Editor toggle (the ti ti-code icon), while Is Structured Content gives you a block-based editor with many of the same tools.
Attributes
Attributes are extra fields defined during channel setup, so what appears here varies by channel. They can store anything from notes to images and can be used for filtering, personalization or display. The Money Wise series, for example, uses two:
Summary - A short description of the series.
Series Image - An image that represents the series.
Related Channel Content Items
Child Items - Adds items that belong under this one. Child items can be ordered and scheduled independently, and they appear wherever this item is displayed. See below for more.
Lava In Your Content
You can use Lava in the Content area of the content channel item. However, for it to render on a Content Channel Item View block, the block's settings must be updated. The Lava Template block setting needs to contain {{ Item.Content | RunLava }}.
Add a Content Channel Child Item
Content channel items can have child items. These child items can be from other channels. For instance, the podcasting feature in Rock uses this capability. The 'Podcast Series' content channel items are configured to have child items from the 'Podcast Messages' content channel. This concept is powerful as it allows the series items to have their own attributes and settings, yet they can work together to create robust applications.
When adding a child content channel item, you have the ability to select an existing item, or to create a new item. This is helpful as it minimizes the amount of clicking required to add child items.
Keep in mind that a single channel item can have more than one parent. Child items can also have their own children. The sky's the limit on what you can create.